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4d5044a4ee
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title = "Github Repository Setup"
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date = 2024-08-22T09:00:00Z
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draft = false
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summary="Learning Foundry VTT Module Development from the very start"
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categories = ['Technical', 'FoundryVTT', 'Foundry VTT for Module Developers']
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prev = ['/post/lets-build-a-module/']
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In the [previous post]({{< ref "/post/lets-build-a-module/" >}}) I proposed we build a couple of Foundry modules. This post starts that process, looking at Github to hold our module code.
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{{< youtube nXZ-fwcygYk >}}
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Although not a detailed lesson on Github, this session covers:
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* Setting up your account to use SSH keys.
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* Creating a repository to hold our module.
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* Cloning that repository to our local development machine so we can work on the module.
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@ -1,25 +0,0 @@
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title = "Local Project Setup"
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date = 2024-08-23T09:00:00Z
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draft = false
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summary="Learning Foundry VTT Module Development from the very start. In this session: setting up the local project."
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categories = ['Technical', 'FoundryVTT', 'Foundry VTT for Module Developers']
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prev = ['/post/fvtt-mod-dev-github-repository-setup/']
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Having cloned our Github repository to our local development machine we now set up some basic tooling that will help later as we develop our module.
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{{< youtube 8Qm0XJSWqYU >}}
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In this session we set up:
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* [`npm`](https://www.npmjs.com/), initialising our project.
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* [`husky`](https://typicode.github.io/husky/) to marshal our `git` hook scripts.
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* [`commitizen`](https://github.com/commitizen/cz-cli) to enforce standard `git` log messages.
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These tools provide some 'guardrails' on our project that, although they may seem onerous now, will pay dividends later by facilitating:
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* The production of consistent a changlog for our release notes (poviding users and other developers with timely and accurate details of what changes occur to our module).
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* Management of our release versioning.
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A few minutes of setup now will save hours over the life of our module.
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@ -1,3 +1,4 @@
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title = "Foundry VTT Ground Up Part 1"
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date = 2024-08-21T09:00:00Z
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@ -18,5 +19,5 @@ In this first installment we look at:
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* A lightning fast tour of the standard interface
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* Add Users/Players
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* Create an empty Scene
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* Create Actors (player characters) and let Players access them
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* Create Actors (player chearacters) and let Players access them
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* Create Tokens to represent Actors on our Scenes
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@ -40,6 +40,3 @@ timeZone = "Europe/London"
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[[params.ananke_socials]]
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name = 'youtube'
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url = 'https://www.youtube.com/channel/UCbpj4ryAcG1eIVXHuRSDRXw'
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[[params.ananke_socials]]
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name = 'github'
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url = 'https://github.com/Mondarth'
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